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Tetris Couldn't Succeed at The Game Awards — Another Award Type Could Fix That

Each time a prominent awards ceremony nears, there’s always a demand for the addition fresh award types to acknowledge unsung work and delight the hearts of fans who have specialized interests.

A fellow writer previously argued advocating for terror-themed awards. That would be fantastic. Equally deserving are board games, this being someone's personal cause. However, I must insist if I try to elbow in front since similar to dedicated enthusiasts, I have a cast-iron argument supporting my request remains most pressing above others. This is the request: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions defies precise measurement; it’s very subjective, and inevitably start arguments concluding with vague boundaries. It's understandable that cinema institutions don’t do it. But it is an unavoidable compromise for the industry of gaming, showing incredible range it's challenging to consider them as a single art form.

For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and to ensure all game types to have a chance for representation, genre categories are essential.

Present Award Structure

The major gaming awards currently feature genre categories for Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types actually cover numerous genres, allowing placement accommodating various experiences.

This doesn't apply to logic-based experiences. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, all very different: building puzzles from a specific release, fast-paced pattern recognition from another release, thought-provoking social scenarios from additional release. Which classification works among existing types? Nowhere, that’s where.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games published annually without proper recognition at major award shows, except when they manage to fit classification types such as Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • One classic puzzle game wasn’t nominated completely during that awards season
  • Another creative title received no nominations in 2019
  • Well-received sorting experience got ignored recently
  • Only a few puzzle games barely qualified for small studio or handheld classifications

Significance of Puzzle Games

Frequently they represent small games, but the art behind logic titles is of massive significance. Famous handheld logic titles stand as most engaged experiences worldwide and have been for over a decade.

The legendary block-stacking game rivals well-known building titles for the title of best-selling game of all time; it additionally competes as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, while interacting across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face such difficulty. It would be easy to populate multiple candidates engaging, different, qualified experiences annually without trouble — actually, with challenge, given the need to exclude numerous deserving experiences.

And to reiterate, these include experiences that otherwise have no home at major gaming awards. Brain-teaser creators operate at the challenging frontier of video game design, creating some of most fundamental forms of gaming itself. Just like film action specialists, they warrant appreciation. We shouldn't delay generations.

The writer

Dr. Katherine Hardin PhD

Elara is a software engineer with a passion for creating intuitive user experiences and sharing knowledge through tech blogging.

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